Tuesday, July 30, 2013
Wow! It's been a month or so since I last posted on this blog. Time flies so fast and life threw some huge boulders on my way so yeah. But here I am, stronger than ever before, and itching to get some personal projects done since it's officially the eighth month of 2013. I usually release a cartoon atleast once a year and I'm not planning on breaking that tradition now. It'll probably be released in the last quarter but in the meantime, these are some designs I did for the game I'm working on. I had fun working on them, but more importantly, I got a chance to exercise this new drawing style I've been developing behind the scenes.
Monday, July 1, 2013
Last year, I accepted a project - making cutscenes for an ipad and iOS game to be exact - and did the best I can for three whole months, even if the project budget is only for 1 month, and being under an NDA until the game is ready to be released.
The reason for this is that I wanted to test where I am, skill-wise on making animations. The budget didn't matter, nor the NDA, I just want to know what will be the result of my full effort. Eventually, I finished it, and the weird thing is that it didn't even bother me knowing that other people won't be seeing my hard work until a year or so.
I forgot about it and moved on to other things.
Fast forward to this day, the client suddenly contacted me, telling me that the game is about to be released on July 16. It's time to release the project to the world! Somehow this didn't excite me, but as I watched my work again before uploading it, the feeling of wanting to give everything I got to making a project suddenly came back to me. I miss that feeling - you're totally exhausted to the point that you just like to sleep for a week, yet you're happy cause you never held back. I think I'm going to try that once again soon, but this time, I'm gonna make sure it's for my own personal project.
Anyway, here's one of the cutscenes I'm talking about:
I did the art and animation, my good buddy Patrick did the voice overs, while the client provided the story.