Monday, November 18, 2013
Monday, November 11, 2013
Vandine the Fertile
I was sketching last week and had this idea of a barbarian woman blessed with such incredible fertility that she uses her children as disposable minions in battle. The name “Vandine” popped into my head and I knew I just had to make an illustration out of it.
Here we are many late nights later, the piece is finally finished. I never knew making an illustration is soo challenging. I guess it’s like giving birth. It’s messy, you struggle and push hard to get it out of you and once it’s out, it’s just…out.
I am hungry, sleepy and I need to catch up on work but at last that idea in my head is now born. Ladies and gents, I present to you - Vandine the Fertile.
Here we are many late nights later, the piece is finally finished. I never knew making an illustration is soo challenging. I guess it’s like giving birth. It’s messy, you struggle and push hard to get it out of you and once it’s out, it’s just…out.
I am hungry, sleepy and I need to catch up on work but at last that idea in my head is now born. Ladies and gents, I present to you - Vandine the Fertile.
In addition to this, I also made a coloring tutorial and a preliminary sketch for the character. Check em out below!
Sunday, November 3, 2013
Ridin' Dirty
On his 5000th day of service as a squire, Pekto discovered the ability to turn into a fun-loving cyclops with a set of perfect teeth(for fun-loving cyclops anyway).
Around the same time, his master and all around pain-in-the-butt Sir Sean passive-aggressive, transformed into a leashed pig.
At that very moment, both knew their lives would never be the same.
Thursday, October 31, 2013
Yamabushi Heretic
Tuesday, October 29, 2013
Sunday, September 22, 2013
My own principles of design
What is design?
According to the dictionary, design is a specific arrangement of elements to create a desired result.
Lately I have come to the realization that I can't master all areas of art in my lifetime. I enjoy and want to make many kinds of art but I can't possibly learn all of them in my time here on Earth. Instead I made a list of the things I enjoy most in art and focus on them. These are based on my own values and what I enjoy the most.
In short, these will help me create the desired result - simple, lighthearted, appealing illustrations.
Here are my criteria for good design:
1. CONTRAST - size(big x small), direction(horizontal x vertical), angles(straight x curve), lighting(light x dark) texture(rough x smooth) substance(hard x soft). Don't be shy on making big contrast, push more, experiment, have fun, learn. Experiment the distance between elements(eg. eyes from nose), and play on proportion.
2. SIMPLICITY - simple shapes, clarity and silhouettes
3. APPEAL - anything that catches the eye, could also be but not limited to - cuteness and childish features
4. STORYTELLING - the illustration, animation or work of art must tell a story, not just pretty figures standing around
5. INTEREST - the secret sauce, the thing that will separate your bear design from all other bears. This is
something unique and quirky about your character, like a bear that grows flowers on it's nose, a flower that eats moonlight, a young kid who gets insanely strong after the adrenaline rush of a panic attack. The humorous, the insane, the creepy, the tongue in cheek; anything to add life and make your heart skip a beat while drawing. One can only play with shapes for so much, somewhere, a poor guy is doing the same thing wondering why his characters still look generic.