My Cartoon Demoreel!

Finally updated my demoreel -click on the link for cartoon shenanigans!

Ace Pilot on Newgrounds

After several months of working on the cutscenes, the game Ace Pilot is now out on newgrounds.com. Check it out!

TURBO CHICKEN

A short cartoon I made about a brutal hovering chicken harassing a humble family.

The Illustration Spotlight

Some of the works I created for my lovely clients

I have a Tumblr!

For more animations, doodles, inspiration and other whimsies.

Sunday, September 22, 2013

My own principles of design


What is design?

According to the dictionary, design is a specific arrangement of elements to create a desired result.

Lately I have come to the realization that I can't master all areas of art in my lifetime. I enjoy and want to make many kinds of art but I can't possibly learn all of them in my time here on Earth. Instead I made a list of the things I enjoy most in art and focus on them. These are based on my own values and what I enjoy the most.

In short, these will help me create the desired result - simple, lighthearted, appealing illustrations.

Here are my criteria for good design:

1. CONTRAST - size(big x small), direction(horizontal x vertical), angles(straight x curve), lighting(light x dark) texture(rough x smooth) substance(hard x soft). Don't be shy on making big contrast, push more, experiment, have fun, learn. Experiment the distance between elements(eg. eyes from nose), and play on proportion.

2. SIMPLICITY - simple shapes, clarity and silhouettes

3. APPEAL - anything that catches the eye, could also be but not limited to - cuteness and childish features

4. STORYTELLING - the illustration, animation or work of art must tell a story, not just pretty figures standing around

5. INTEREST - the secret sauce, the thing that will separate your bear design from all other bears. This is
something unique and quirky about your character, like a bear that grows flowers on it's nose, a flower that eats moonlight, a young kid who gets insanely strong after the adrenaline rush of a panic attack. The humorous, the insane, the creepy, the tongue in cheek; anything to add life and make your heart skip a beat while drawing. One can only play with shapes for so much, somewhere, a poor guy is doing the same thing wondering why his characters still look generic.

Monday, August 26, 2013

DSC - Batroc the leaper

Deadpool urges Batroc to use his talents. Leap, bitch! 
*Daily sketch challenge*

Sunday, August 25, 2013

WHEEL OF TIME FANART!


This has been a long time coming. 

I’ve been listening to WOT audiobooks for the past months while working so I guess it’s just natural to make fanart for the book I love. 

P.S. Mat Cauthon is the coolest character ever. Uno is not far behind though with his cursing and eyepatch.

Tuesday, August 20, 2013

Quick painting test

The result of playing Bastion and listening to WOT while working. I'm planning to use the same style in a WOT fanart piece. It's been long overdue.

Tuesday, July 30, 2013

Mid year catch up


Wow! It's been a month or so since I last posted on this blog. Time flies so fast and life threw some huge boulders on my way so yeah. But here I am, stronger than ever before, and itching to get some personal projects done since it's officially the eighth month of 2013. I usually release a cartoon atleast once a year and I'm not planning on breaking that tradition now. It'll probably be released in the last quarter but in the meantime, these are some designs I did for the game I'm working on. I had fun working on them, but more importantly, I got a chance to exercise this new drawing style I've been developing behind the scenes.



Monday, July 1, 2013

My best animation so far


Last year, I accepted a project - making cutscenes for an ipad and iOS game to be exact - and did the best I can for three whole months, even if the project budget is only for 1 month, and being under an NDA until the game is ready to be released.

The reason for this is that I wanted to test where I am, skill-wise on making animations. The budget didn't matter, nor the NDA, I just want to know what will be the result of my full effort. Eventually, I finished it, and the weird thing is that it didn't even bother me knowing that other people won't be seeing my hard work until a year or so.

I forgot about it and moved on to other things.

Fast forward to this day, the client suddenly contacted me, telling me that the game is about to be released on July 16. It's time to release the project to the world! Somehow this didn't excite me, but as I watched my work again before uploading it, the feeling of wanting to give everything I got to making a project suddenly came back to me. I miss that feeling - you're totally exhausted to the point that you just like to sleep for a week, yet you're happy cause you never held back. I think I'm going to try that once again soon, but this time, I'm gonna make sure it's for my own personal project.

Anyway, here's one of the cutscenes I'm talking about:




I did the art and animation, my good buddy Patrick did the voice overs, while the client provided the story.

How bout you, when was the last time you worked really hard for a project? :)



Thursday, June 20, 2013

Parade


This was a pretty unique experience.